Home / Old Gate (space 11) — Harborline deed reference
Old Gate (space 11) — Harborline deed reference
Old Gate costs ⬡ 150 on Kiraya's Harborline map. Rent, building costs, mortgage values and its Cannery District set.
Learn by playingOld Gate is space 11 of 28 on Kiraya's Harborline map, one of the Cannery District cities. It can be bought for ⬡ 150 by the first player who lands on it and chooses to, and it charges rent to everybody who lands on it afterwards.
What it costs and what it raises
| Value | Coins |
|---|---|
| Purchase | 150 |
| Mortgage cash raised | 80 |
| Redeem mortgage | 90 |
Mortgaging is the game's borrowing valve: it raises ⬡ 80 immediately, the deed stops earning while it is mortgaged, and buying it back later costs ⬡ 90. A player who is one payment short of bankruptcy can mortgage rather than lose the game, which is why it exists.
Rent at every stage of development
| Development | Rent |
|---|---|
| No set or buildings | 18 |
| Complete unimproved set | 36 |
| 1 house | 72 |
| 2 houses | 180 |
| 3 houses | 324 |
| 4 houses | 468 |
| Hotel | 630 |
Rent starts at ⬡ 18 and reaches ⬡ 630 with a hotel, which is 35 times what a bare deed collects. That multiple, not the purchase price, is what makes a completed set decisive: the printed ⬡ 150 tells you almost nothing about what landing here costs late in a game.
Each building costs ⬡ 80 and sells back for 50% of that, so developing is easy to enter and expensive to reverse. A mortgaged property collects nothing at any level.
The Cannery District set
Old Gate is one of 2 cities in this group. You need all 2, with no mortgage anywhere in the group, before you can build on any of them.
- Old Gate (this page)
- Brine Works (space 14)
Standard rules require even building: you improve the least-developed city in the group first, so a single street cannot be stacked with a hotel while its neighbours stay empty. The bank also holds a limited number of houses and hotels, so a late-game shortage can block development entirely.
Nearby on the board
Old Gate sits between Seawall Bench and Tide on the loop.
- Seawall Bench (space 10) — one space back
- Tide (space 12) — one space forward
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