Home / Tide (space 12) — Harborline reference
Tide (space 12) — Harborline reference
What the event space at position 12 on Kiraya's Harborline map does when you land on it.
Learn by playingTide is space 12 of 28 on Kiraya's Harborline map, and it is an event space. Nobody can own it, so it charges no rent and never changes hands.
Drawing a card
Landing on Tide draws one card from Harborline's deck of 21. The draw is uniform and independent every time: the deck does not track what has already been drawn or who is winning.
There are 3 of these spaces on the map, so the deck comes up regularly over a full game. Cards can pay you, charge you, move you, or send you to detention, and a card that moves you resolves the space it lands you on as normal.
A sample of what is in the deck:
- A spring tide floats your beached skiff free. Collect 120.
- Gulls raid your unattended chowder cart. Pay 60.
- A wealthy traveler charters your dinghy to The Quay. Advance to The Quay.
- Fog rolls in and you wander three spaces back.
- The harbormaster fines you for an unscraped hull. Pay 80.
- Your paper boat wins the regatta by a fluke of wind. Collect 150.
- Your paperwork is "under review." Report to the Dry Dock.
- You host shanty night at the tavern. Each player chips in 25.
Nearby on the board
Tide sits between Old Gate and East Pier on the loop.
- Old Gate (space 11) — one space back
- East Pier (space 13) — one space forward
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