Home / Tide (space 3) — Harborline reference
Tide (space 3) — Harborline reference
What the event space at position 3 on Kiraya's Harborline map does when you land on it.
Learn by playingTide is space 3 of 28 on Kiraya's Harborline map, and it is an event space. Nobody can own it, so it charges no rent and never changes hands.
Drawing a card
Landing on Tide draws one card from Harborline's deck of 21. The draw is uniform and independent every time: the deck does not track what has already been drawn or who is winning.
There are 3 of these spaces on the map, so the deck comes up regularly over a full game. Cards can pay you, charge you, move you, or send you to detention, and a card that moves you resolves the space it lands you on as normal.
A sample of what is in the deck:
- A spring tide floats your beached skiff free. Collect 120.
- Gulls raid your unattended chowder cart. Pay 60.
- A wealthy traveler charters your dinghy to The Quay. Advance to The Quay.
- Fog rolls in and you wander three spaces back.
- The harbormaster fines you for an unscraped hull. Pay 80.
- Your paper boat wins the regatta by a fluke of wind. Collect 150.
- Your paperwork is "under review." Report to the Dry Dock.
- You host shanty night at the tavern. Each player chips in 25.
Nearby on the board
Tide sits between Mud Lane and Oyster Bay on the loop.
- Mud Lane (space 2) — one space back
- Oyster Bay (space 4) — one space forward
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