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Oyster Bay (space 4) — Harborline deed reference

Oyster Bay costs ⬡ 70 on Kiraya's Harborline map. Rent, building costs, mortgage values and its Tideflat Row set.

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Oyster Bay is space 4 of 28 on Kiraya's Harborline map, one of the Tideflat Row cities. It can be bought for ⬡ 70 by the first player who lands on it and chooses to, and it charges rent to everybody who lands on it afterwards.

What it costs and what it raises

ValueCoins
Purchase70
Mortgage cash raised40
Redeem mortgage45

Mortgaging is the game's borrowing valve: it raises ⬡ 40 immediately, the deed stops earning while it is mortgaged, and buying it back later costs ⬡ 45. A player who is one payment short of bankruptcy can mortgage rather than lose the game, which is why it exists.

Rent at every stage of development

DevelopmentRent
No set or buildings8
Complete unimproved set16
1 house32
2 houses80
3 houses144
4 houses208
Hotel280

Rent starts at ⬡ 8 and reaches ⬡ 280 with a hotel, which is 35 times what a bare deed collects. That multiple, not the purchase price, is what makes a completed set decisive: the printed ⬡ 70 tells you almost nothing about what landing here costs late in a game.

Each building costs ⬡ 40 and sells back for 50% of that, so developing is easy to enter and expensive to reverse. A mortgaged property collects nothing at any level.

The Tideflat Row set

Oyster Bay is one of 2 cities in this group. You need all 2, with no mortgage anywhere in the group, before you can build on any of them.

Standard rules require even building: you improve the least-developed city in the group first, so a single street cannot be stacked with a hotel while its neighbours stay empty. The bank also holds a limited number of houses and hotels, so a late-game shortage can block development entirely.

Nearby on the board

Oyster Bay sits between Tide and Harbor Levy on the loop.

All Harborline spaces · Other maps · Standard rules · How to play

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