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World Tour board reference
Twenty cities in seven countries, four airports, and a long way round. Browse its spaces, colour groups and event deck.
Learn by playingTwenty cities in seven countries, four airports, and a long way round.
How this map is put together
World Tour is a loop of 36 spaces. 20 of them are cities in 7 groups (Brazil, India, Italy, Germany, China, United Kingdom, Japan), and 4 are transit deeds. The rest are event, tax and corner spaces that no one can own. Prices rise as you travel around the loop, so the cheapest cities sit just after the start space and the most expensive just before it.
Every value on these pages is read from the game's own configuration under the standard rules, so it matches what you will see in a room where the host has not changed anything. Temporary in-game effects and host settings can both change what a space charges on the day.
Colour groups
Spaces in board order
- Space 1 · START · start
- Space 2 · Salvador · property · ⬡ 60
- Space 3 · Rio · property · ⬡ 70
- Space 4 · Sao Paulo · property · ⬡ 80
- Space 5 · Airport 1 · transit · ⬡ 200
- Space 6 · Bengaluru · property · ⬡ 100
- Space 7 · Mumbai · property · ⬡ 110
- Space 8 · Delhi · property · ⬡ 130
- Space 9 · Passport · event
- Space 10 · Layover · rest
- Space 11 · Venice · property · ⬡ 140
- Space 12 · Milan · property · ⬡ 150
- Space 13 · Rome · property · ⬡ 160
- Space 14 · Airport 2 · transit · ⬡ 200
- Space 15 · Frankfurt · property · ⬡ 190
- Space 16 · Munich · property · ⬡ 200
- Space 17 · Berlin · property · ⬡ 220
- Space 18 · Passport · event
- Space 19 · Detained · dock
- Space 20 · Shenzhen · property · ⬡ 230
- Space 21 · Beijing · property · ⬡ 240
- Space 22 · Shanghai · property · ⬡ 260
- Space 23 · Airport 3 · transit · ⬡ 200
- Space 24 · Manchester · property · ⬡ 270
- Space 25 · Liverpool · property · ⬡ 280
- Space 26 · London · property · ⬡ 300
- Space 27 · Passport · event
- Space 28 · Surprise · chaos
- Space 29 · Yokohama · property · ⬡ 320
- Space 30 · Tokyo · property · ⬡ 350
- Space 31 · Exit Tax · tax
- Space 32 · Airport 4 · transit · ⬡ 200
- Space 33 · Passport · event
- Space 34 · Customs Duty · tax
- Space 35 · Surprise · chaos
- Space 36 · Luxury Duty · tax
Event deck
All 21 cards, in full. Each draw is uniform and independent: the deck does not know the score, and a card is as likely on the first turn as the last.
- A gate agent bumps you to the front cabin. Collect 120.
- Your bag went to a city you have never visited. Pay 60.
- A cheap red-eye gets you home early. Advance to Start.
- Fog closes the runway and you lose ground. Go back three.
- Your case is four kilos over. Pay 80.
- A magazine buys your travel diary. Collect 150.
- Your paperwork is "under review." Report to Detained.
- You stand a round at the airport bar. Each player chips in 25.
- You cash in an old pile of air miles. Collect 90.
- A baggage-handlers strike strands you overnight. Pay 100.
- A jet stream pushes you four spaces ahead.
- You change money at a terrible airport rate. Pay 50.
- Your guidebook royalties arrive at last. Collect 200.
- The flight is overbooked and you take the payout. Collect 300.
- Every airline reprices at once and it costs you. Pay 180.
- Safety inspectors tour every property you own. Pay 25 per house and 100 per hotel.
- New accessibility rules mean a refit everywhere. Pay 40 per house and 115 per hotel.
- A currency audit freezes a fifth of everything you own. Pay 20% of your net worth.
- A steward bumps you into the seat of whoever is winning the trip. Swap places with the leader.
- A fixer, for a cut, lifts the deed off whoever is carrying the fullest wallet. Pay 150 and take an unbuilt property from the richest player.
- A storm grounds flights out of a random city — no rent collected there for two rounds.